Atmospheric Sound Effects 3.0 Update 3
Created by Duncan
Scripts optimised by CoolDemon

Contents

Description
Requirements

Installation
New in update 3
Cleaning a savegame
readme_AtmosphericSoundEffects-3.0.htm corrections
   Morrowind.ini modifications
   Compatibility
   Users of previous versions (1.2, 2.0, or 2.1)

Description

This update to Atmospheric Sound Effects 3.0 adds 110 3d-positioned sounds throughout the world of Vvardenfell with 2,066 sound emission points. All sounds added are randomized except for the new footstep sounds.
In towns, you'll hear screeching cats, barking dogs, rats, wind chimes, wood sawing, metal hammering, pullies, running footsteps, opening doors, closing doors, locked doors, knocking on doors, and voices. These sounds are most prominent during daylight hours when the weather is clear or cloudy. At night or during adverse weather conditions (foggy or overcast) the sounds are less frequent. If it's raining, thundering, or dust-storming the sounds vanish.
As you near a cave entrance, foreboding sounds might make you think twice before entering the cavern.
Sewers are much scarier now with sounds that only exist in the imagination.

Requirements

Installation

  1. Run and extract ase30update3.exe, a self-extracting rar archive, to your Morrowind data files folder. This will overwrite AtmosphericSoundEffects-3.0.esp and/or AtmosphericSoundEffects-3.0-Tribunal.esp. There are 6 other files that will be over-written. These files are not game default files but are part of ase30update2.exe.
  2. If you are having problems with volume levels, remember to play around with all the volume sliders in the Morrowind audio options.

New in update 3

Cleaning a savegame

Sometimes, a savegame can become unclean from a plugin. This can lead to some strange errors and occurrences ingame. This applies to many plugins available.
Note that if you have a savegame that has been used with the original ase30.exe, and you want to use this update with it, you must clean your savegame.
So, if you're experiencing problems, and not necessarily with ASE, here are some instructions for cleaning a savegame quickly and easily.

    1. Open morrowind.ini, located in the root installation folder of Morrowind, in whatever text editor you use.
    2. Add the following line anywhere under the [General] section: AllowYesToAll=1
    3. Save the modified morrowind.ini.
    4. Use the Morrowind Launcher and select Data Files.
    5. Deselect all plugins you want a savegame cleaned of.
    6. Run Morrowind.
    7. Load the savegame you want cleaned.
    8. When given the choice, select the Yes To All button.
    9. Once the game is loaded, re-save. The savegame is now cleaned of whatever plugins you deselected in step 4.

readme_AtmosphericSoundEffects-3.0.htm corrections

Morrowind.ini modifications

In the original 3.0 readme file, I listed many ini entries that need to be changed. However, I wrote in it such a manner that had the comments with default values on the same line as an ini entry.
If you copy and paste these entries from the readme into morrowind.ini, the game will crash right after the Bethseda logo. The cause is too many characters (in this case, the characters happen to be spaces) for a sound id; a sound id can only have 31 characters.
If you have had or are having this problem, getting rid of all the space characters after a sound id name (e.g. _ase_water layer) and putting any comments on a separate line will correct it.

Compatibility

Atmospheric Sound Effects 3.0 Update 3 is compatible with any plugin available. There are some plugins that have conflicting sound entries, but technically there is no problem with this. The newer plugin will override the older one.
For example, Morrowind Sound Enhancements has some conflicting sound entries. By default, ASE is the newer plugin file so any conflicting entries will be over-ridden by ASE and will therefore not be heard from MSE. If you want the opposite to be true, just load MSE in the construction set and re-save it. Now any conflicting entries will be overridden by MSE.

Users of previous versions (1.2, 2.0, or 2.1)

Follow the instructions for cleaning a savegame in this readme.